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Tier 1

Container completion

Rows and columns need queens too. One uncrossed square left in a line means the queen goes there.

Place a queenRow 3 has only one square left.

Region completion applied to the other two containers. A row holds exactly one queen; a column holds exactly one queen. So a row with a single uncrossed square is resolved, whatever colours are involved.

Three kinds of container, same rule:

ContainerCountResolves when
Rowone queenone square left
Columnone queenone square left
Colour regionone queenone square left

Why players miss it

Colour is loud and rows are quiet. The regions are painted; the rows and columns are not. So people scan the colours obsessively and forget that a row four squares from the bottom has been reduced to one option three moves ago.

A cheap habit fixes it: after each placement, run your finger down the edge of the board and count the surviving squares in each row, then across the top for each column. On an 8×8 that takes about four seconds and it catches most of what you would otherwise miss.

Counting is the whole game

Nearly every advanced technique on this site is counting in a fancier costume. Simple undercounting counts colours against rows; the rule of crowding counts rows against colours. Get comfortable counting containers now and the tier-3 material stops looking exotic.

Try it on a practice board or on today's puzzle.